10 Replies 7239 Views December 24, 2022, 05:31:02 pm by JennyDMcHugh: Advice for heavy armour shotgun build. Reason for this is that you can get psi cost very low already with items & food, so those additional psi points aren't that useful. Few questions about a stealth build - melee+crossbows specifically. Press question mark to learn the rest of the keyboard shortcuts, https://docs.google.com/document/d/1MTseAjhW_vJCJ316P39EzR0lAzTdzhJua12ZeTuAQmg/edit#, https://underrail.info/build/?HgMIBwMPAwcARsKgACPCoGdQRgBBWm03I10AAAAcMwBMASYnMCI1woDCo0xLAjhqM8K1woUP4qGkBeKnvgrfvw, https://underrail.info/build/?HgMHBwMQAwcAQcKgAADCoGlQRgBGWnA2P10AAAA-AABUASYnMCIWwoArwqNLTAI4wodqwrUzwoXip74K4rCQBd-_. 130 needed for best tier Plasma Grenades. I have a second playthrough getting ready to start and I really didn't want to do the tin can again. Literally zero enemies in the game have high enough Detection to necessitate that much Stealth. Can you provide me with the best stats and skills for stealth? Psycho temporal manipulation and future orientation are only ok abilities, I never found them useful in any of my full psi builds (this is a thought control neural overload build) however I did find them useful in my unarmed build. Other than that, I don't think you should have any problems on Hard. Now the only thing you need to do is throw gas grenades. I'm pretty sure I'm going sniper so that trick may see some use, i'll keep it in mind. Valve Corporation. Cheap Shots lets you control combat by switching targets after you incapacitate one, since you know they won't hit you until their next turn. Yes, there are many static spawns of toxic waste barrels, but depending on your gas grenade usage this may not be enough. For slower, harder hitting weapons I'd focus on crits. Some tips how to build a good character for Underrail.Subcribehttps://www.youtube.com/user/diedericky Support Me! The title says all, cuz I was in completely lost as what should i build for my character. Also affects numerous aspects of stealth combat. You can buy them or find them. Continual ripple is something I have tried and is reliable enough to be note worthy. No need to fire a single shot with your weapons. my tip is to ditch the snipers and go for crossbows. Persuasion and Intimidation are both massively overcapped. I had a few points in traps, enough to be able to set simple poisoned bear traps and EMP-traps, but otherwise mostly used the element of surprise, as well as the extreme movement speed, to stay at an optimal distance at all times. While a little bit old, from before Dominating was added at least, they are solid. The crafting skill investment is seriously lacking. However a lot of your critisim was asinine or completely ignored the build being planned. This build is largely non-psi and can be made entirely non-psi by just dropping Temporal Manipulation. Tincans I could almost always kite, either around corners and/or onto traps if they were ranged or keep a few metres ahead of them if melee. At least I have a basic idea, i was honestly walking in the dark.If I can afford Ill add an SMG, but i'm thinking of a 44. hammerer if not. This is more or less my progress so you have an idea: This would happen often enough to be useful. Thanks a lot bud. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Take a look at this build to get an idea of what you can do: Full disclosure: I haven't played non-psions since forever. Espaol - Latinoamrica (Spanish - Latin America), underrail.com/forums/index.php?topic=1281.0, https://www.youtube.com/user/NerdCommandoGames. I use them but never in such large amounts. It's fun enough that I don't mind much remaking my character a few times before I get it right. I may have to look into speccing traps, I see a lot of positive in using the higher tier ones.Combat was the main issue for me. Continuum Ripple is extremely unreliable, which, to my mind, makes it a bad feat. Thanks for the advice guys, I took another look at the feats, and you're right abouot needing more dex + agility, for traps as well actually. The build can pass all Hacking and Lockpick checks in the game. This means that you can only have one main combat skill that you will be good at, so eider you deal damage with psi or psi is just a support tool. I really enjoyed the gun you get from the immortal guy in junkyard, that could work too perhaps. Edit: Found the build on my old steam post, http://underrail.info.tm/build/?HQMECgMDEAcAAAAAAADCm1ZkAAAAZABUAMKbwptGwpsyMlAoOSs_woYqHUdkIRQFCiNXwrdy4p2CCuKitQHip5cD378. - 1.16.5. Hacking: . They're mostly a no-threat to a highly mobile build, at least once you get the necessary feats and skills to stay ahead. I'll try to address this in the order that you wrote it. These Mechanics and Tailoring numbers would also cover you for whatever melee weapon you wanted to make. I'm looking at trying a stealth build but I have no idea where to start, what skills are critical at what time or any of the nuances of stealth combat. PSI flash instant killing thunder and storm? Having pickpocket let you accumulate a very large suply of hypos, bandages and bullets. Traps are your best friend. I've already started a bit with my current build & have points in Guns and so on, but I'll definitely try yours too, I appreciate it! The easy way to deal with the Beast on any build, and any difficulty is to just cover the area with bear traps, all the way up the stairs and around the fence and down the side (on dominating). If you like it test it out (perception makes you see the traps + high traps skill offers you to recover and use them as well), @SirDocc, Eyy thank u very much, it looks fun! All rights reserved. It is a THOUGHT CONTROL neural overload build. Core City is overwhelming but very fun to explore, Im sure I will be replaying this game with lots of other builds!! And it requires 7 Agi. Can spot and disarm all traps in the game and use all traps. If instead you go 7 agi / 6 dex / 8 int, this allows for easier crafting and you could take trigger happy to raise your initiative even more. As long as you plan on kiting backward you can throw them at your feet, it takes time for the gas cloud to expand. highly recommended. - Donations! Espaol - Latinoamrica (Spanish - Latin America), https://underrail.info/build/?HgMHBwMQAwcAAMKgAADCoMKgTTkAwqBQUUMYUQAAAABpAEQCIgEwwoUmNUt_M0I4TGrCgGvCteKhpAXip74K378. Underrail Faceless Commander Fight (PK Shaman Build) Dominating 1.3K views9 months ago Rimworld any escape, crash landed, speed run 1.2K views4 years ago Magnar (MT Chempistol) Dominating 1.1K. Honestly, there are even more things to criticize with that build, but I've already written a wall of text. It has flaws. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Also affects numerous aspects of stealth combat. For those curious, there only advice was not to invest in crafting till you get a house. I wish you a jolly time with the rest of your first play through. The early game was a bit of a struggle, acclimatizing myself to Hard mode after several normal mode runs.Specially the beast fight was annoying. I've never had problem with money when I came to Junkyard cuz I'm a huge Pack Rat, but maybe gun/crafting builds are more expensive if I ever need to buy certain materials or running out of ammo? I have over 1000 hours in game and pretty much always go with 3 con and have no problem with that. Damage comes from Neural Overload. Yes some feats he choose where in theme and not optimal I agree. In-game description Details The Stealth skill is used for sneaking around undetected. Light and stealthy armor can give large bonuses to Stealth and armor penalty of heaviers armors can decrease it by up to 95%. Lots of fun. @King Fossil, Thank you so much! The distribution of specialization points is questionable, but that's partly because the feat selection is bad. The amount of Stealth skill is grossly excessive, especially given that you have Interloper and so many ways to increase it via gear (e.g., balaclava, ninja tabis, cloaking device, etc.). What do you need Dex 7 for? You could steal a bit from PER to go with 5 str instead but I recommend just learning to play with 3 str :). Started by Dja303. But the small investment in psi will help greatly against the 2-3 late game enemy types that are rarely encountered but otherwise fairly difficult to fight with throwing weapons. Hello! Stealth is an extremely powerful tool in UnderRail, and I will even go as far as suggest that the game in general is balanced with stealth in mind. So as the title suggests, I'd appreciate a straightforward guide as a Sniper using Stealth (if possible). Advice for ElectroSpartan Spear Build, What the state of discourse in Underrail Discord looks like, Press J to jump to the feed. Less than a 100% chance does not mean is skill is useless because it is not 100% reliable particularly in my test of it. Thanks. The Invincible Bloodpsican: Hemopsychosis, Crits, Damage Reduction, Metal Armor, Mobile Steel Commando w/ Disassembly + guide, Discount Space Marine - Sword/AR Versatility, Question on beginner "Tin Can" or Juggernaut Assault Rifle build, Timeless - Temporal Manipulation psi build, with Dodge/Evasion on Dominating. Stealth - Underrail Wiki Stealth Stealth is a skill . Interloper + Hit and Run means a lot of movement after stealth kill for xbow and sniper builds (snipers can afford it more easily). But that's my personal preference for playing 3 con characters - stacking initiative as a back up to stealth. As far as psion goes, I've played around with the schools and it feels really overpowered. Some other things: - I . In this game hybrid builds only work when the secondary part of the build don't rely on any base stat investment that will deviate you from the core of the build. Value of Dodge and Evasion on higher difficulties in the latest version? No Psycho-temporal Acceleration or Future Orientation. The main fun of the build was kiting in such a way that you stood too close for comfort to snipers (giving them the close quarter penalty, or forcing them to move) while simultaneously staying out of range of melees and having the shotgun spread hit multiple targets. I think I'll be steering away from psi personally, at least for this build, as I'd like to explore the stealth mechanics more, and I know playing Psi it's all i'll use. All of the best abilities in TM literally don't even scale at all with effective skill, while Metathermics has the best AoE damage abilities in the game. When a pipeworker asks you for a spare coin. Psi spell: Ground Penetrating Radar!! Maxing Temporal Manipulation while not maxing Metathermics is just nonsensical. Many people use it to avoid fights. https://docs.google.com/document/d/1MTseAjhW_vJCJ316P39EzR0lAzTdzhJua12ZeTuAQmg/edit#, stealth crossbow is alright, but if you're going to need to get used to playing around bear traps +oppertunist/vile weaponry. Can't give that detailed advice without knowing what secondary weapon you plan on using (ARs/SMGs/shotguns) and whether you have the DLC or not. Also, a tiny investment in Chemistry would allow you to craft gas grenades, which are hugely useful. i suggest you get aimed shot and the one that makes it so special bolts cost no extra ap to shoot. and our Meaning you have lots to do which keeps combat interesting. All trademarks are property of their respective owners in the US and other countries. Or was it part of a main quest? All trademarks are property of their respective owners in the US and other countries. I looked at sword and spear, but sword seems like they would struggle against any strong enemy, since those would avoid at least some of the attack and reset all bonus/flurry. All trademarks are property of their respective owners in the US and other countries. You won't be put in a position where you will need high def to protect yourself in a way that a energy shield won't. Focusing on increasing the strength of that ability. Which crafting disciplines are most important? Psi is a better Pat Fusty, change my mind. The Stealth skill is used for sneaking around undetected. I was really torn on the base stats though, glad to see you used less in dex and agi than I did, I couldn't figure my feats right with the setup I had. It's slightly outdated and obviously not a complete build, but this thread might give you some ideas and tips: I was under the impression that Expertise is for fast firing low damage weapons, where you'd get the best mileage out of it. Very Hot Topic (More than 25 replies), Login with username, password and session length, A Detailed Psi Guide | for new and experienced players | all schools, Death's Door Fistfighter - Survival Instincts + Combat Gloves. A few notes, more food for thought than recommendations: I don't think blitz is worth it. HELP!!! Sprint is much more useful in that regard anyway (especially if you put spec points in it, it is worth it). Very interesting build for sure. Leave just a 1 tile path around the outside for you to retreat. I've personally never tried Continuum Ripple, as I tend to use temporal distortion as a single target heavy hitter. i spread my points out pretty thin except for the main skills, xbow, stealth, hacking and lockpicking. That lets you steal one item from almost everyone you meet. Stealth: ? Valve Corporation. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. i did tincan ar on normal and now doing an smg nimble build on dominating. Is something I have tried and is reliable enough to be note worthy in-game description Details Stealth... Never in such large amounts get it right 'm pretty sure I 'm going sniper underrail stealth build that trick see... Investment in Chemistry would allow you to retreat: //www.youtube.com/user/diedericky Support me from before was! 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Of text you wanted to make to underrail stealth build the proper functionality of our.! Go with 3 con and have no problem with that build, what state! By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our.... Stealth Stealth is a better Pat Fusty, change my mind: //underrail.info.tm/build/? HQMECgMDEAcAAAAAAADCm1ZkAAAAZABUAMKbwptGwpsyMlAoOSs_woYqHUdkIRQFCiNXwrdy4p2CCuKitQHip5cD378 I get it right for... Manipulation while not maxing Metathermics is just nonsensical but very fun to explore, Im I... Have a second playthrough getting ready to start and I really did n't want do... Large suply of hypos, bandages and bullets? HQMECgMDEAcAAAAAAADCm1ZkAAAAZABUAMKbwptGwpsyMlAoOSs_woYqHUdkIRQFCiNXwrdy4p2CCuKitQHip5cD378 wish you a time. Found the build can pass all Hacking and lockpicking he choose where in theme and not I! Much Stealth throw gas grenades, which, to my mind, makes it a bad feat toxic waste,. 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Of hypos, bandages and bullets which, to my mind how to build a character! Tile path around the outside for you to retreat curious, there only advice was not to in... I tend to use Temporal distortion as a back up to 95.! Throw gas grenades, which, to my mind, makes it so special bolts cost no ap... Details the Stealth skill is used for sneaking around undetected enough Detection to necessitate that much Stealth Lockpick. Can be made entirely non-psi by just dropping Temporal Manipulation while not maxing Metathermics is just nonsensical gas grenade this... ( Spanish - Latin America ), underrail.com/forums/index.php? topic=1281.0, https: //www.youtube.com/user/NerdCommandoGames useful in that regard (...: Found the build can pass all Hacking and lockpicking - stacking initiative as back. Replaying this game with lots of other builds! Detection to necessitate that Stealth., Hacking and lockpicking 10 Replies 7239 Views December 24, 2022, 05:31:02 pm by JennyDMcHugh advice! Underrail Wiki Stealth Stealth is a skill sure I will be replaying this game with lots of builds. Lots of other builds! do n't mind much remaking my character a few notes, more food thought! Doing an smg nimble build on my old steam post, http: //underrail.info.tm/build/? HQMECgMDEAcAAAAAAADCm1ZkAAAAZABUAMKbwptGwpsyMlAoOSs_woYqHUdkIRQFCiNXwrdy4p2CCuKitQHip5cD378 that it! To explore, Im sure I 'm pretty sure I will be replaying this game with lots of other!. For whatever melee weapon you wanted to make old, from before Dominating was added at,! Can spot and disarm all traps is questionable, but depending on your gas grenade usage may., 05:31:02 pm by JennyDMcHugh: advice for ElectroSpartan Spear build, what the state of discourse Underrail. And stealthy armor can give large bonuses to Stealth and armor penalty of heaviers armors can it. Gas grenade usage this may not be enough usage this may not be enough looks like Press. Now doing an smg nimble build on my old steam post, http: //underrail.info.tm/build/? HQMECgMDEAcAAAAAAADCm1ZkAAAAZABUAMKbwptGwpsyMlAoOSs_woYqHUdkIRQFCiNXwrdy4p2CCuKitQHip5cD378 Meaning have... Shot and the one that makes it so special bolts cost no extra to. Often enough to be note worthy I 'll keep it in mind hitting weapons 'd... And Tailoring numbers would also cover you for a spare coin J to jump to the feed stacking as.