Generals shuffling this in with Mass Charge should yield good attack results. Mass assault is much better than suggested but it is the best fit for USSR. Mass Assault is designed for large nations with a large manpower pool, defending against a fast-phased attacker. It should be noted that both Mass Assault and Mobile Warfare has the possibility to unlock 5% extra recruitable population(although at heavy expense of combat abilities), which is A LOT. So far my main gripe with Mass Assault are "loose less" bonuses: I think stuff like +Supply Grace or +Partisan Efficiency would only be helpful in MP, and even then I'd rather pick something that reduces my chances of being encircled or losing ground than bonuses for when I'm on the retreat. Additionally you have 32.4 million manpower with Mass Mobilization,Socialist Science, and Service by Requirement. 1. It's single player AI. Assuming it's a standard 1 by 1 province battle of 80 width with 40width infantry divisions on both sides Mass Charge throws 35 more battalions at the enemy with 120 width versus 80 width. When Hitler's armies approached Moscow, every man and woman here thought it imperative to resist the enemy. I usually like to play little/medium country with not so much manpower. Well, MM is meant to be for countries on the verge of collapse who don't have access to anything but men, so if you're doing things correctly you should go Deep Battle. Edit: Forgot to mention, I personally like the idea of Grand Battleplan into Infiltration, to give your presumably significant infantry forces a good buff while also giving you decent mobile force and all around offensive/defensive bonuses for predictable fronts. Fast-Heinz 7 mo. Deep battle I think is the obvious pick here if you are dead set on MA which isn't mandatory. I'll point out that Mass Assault is vital to play as British Raj or any of its possible alternative countries. Dmitry Perov, 31, was 'liquidated' by . Doesn't USSR has both high manpower and IC? Tide around Mobilization even with field hospitals in these infantry divisions to minmax manpower helps hoi4 deep battle or mass mobilization envelop your as. What is Hearts of Iron IV? You gotta play to your strengths. Its somewhere in the middle imo. New comments cannot be posted and votes cannot be cast. So it's not "picking quantity as Russia" but rather picking a doctrine that lets you properly leverage those numerous, high-manpower armies? Early part of the Eastern front, that alone is a desperate attempt holding. This lets you hit hard for low manpower consumption. Mass Assault - Hearts of Iron 4 Wiki. Cookie Notice :)Grand Battle Plan can generally be considered a weaker doctrine, but it can be nice in Colonial Warfare, and is kinda forgiving for new players. Lack of supply can make even a 40w tank division unable to win, and thats pretty much the only thing that will stop it, regardless of doctrine. and our I'm going on my very first Soviet Union game and I can't choose between these two. The Mass Assault doctrine only shines when you're actively managing your soldiers and using their greater operational flexibility to your advantage by massing shock divisions, attempting to generate operational complexity, encircling the enemy and, you know, generally engaging in operational warfare. This means Sup Firepower with recon companies on armor is actually the most reliable for triggering it if you aren't Germany or the Soviets with their huge numbers of appropriately traited leaders. Mass mobilization can virtually ignore the gigantic out of supply penalty. At best you just need motorized divisions and infantry with high defense modifiers to hold the encircle. With Superior Firepower's planning bonus they get +55(530-475) soft attack (compared to a Mass Charge Division). I went Fascist, allied Italy and Czechoslovakia, then capitulated Germany, who had the support of Japan, Legionary Romania, and Hungary. +48 hour low supply grace period (96 hrs total). From and both grand Battleplan vs Mobile Warfare and Superior Firepower are two of the Eastern front, will! But shiuld i chose the deep battle or mass mobilization path? Note that Mass Assault doctrine reduces the width of infantry battalions, so the resulting . If you want to be offensive through the Alps then only Grand Battleplan is likely to work. Grand Battle Plan is usually weaker than Superior Firepower, but if you're on a supply-awkward place of the globe(Africa, Asia, southern America), you might want to consider it too, as it might sometimes be a better choice if you can't afford to put artillery on all your infantry, and have a certain amount of manpower to spare. What I noticed EXTREMELY quickly was Mass Charge increasing attacker combat width by +50%. Mass Mobilization(4 Games)-Pure infantry with 150 infantry factories by 1940 with extra factories afterward on shoring up support equipment,motorized and air production. I went with deep battle. End up with equipment in constant combat from and both grand Battleplan and Superior Firepower against mass. If you get a big advantage however its the best at rolling over divisions and encirclements. The rest of the divisions were just 20 width infantry with attached artillery and engineers. Sure, it's great to have even MORE troops, but wouldn't it be more optimal to increase the quality of the ones you already have? American territory without resistance division ) few enhancements oh and on a mass Charge they actually perform better 1419! It can be well worth it, especially for underdog countries who struggle to produce enough equipment to make full use of support divisions and line artillery. It provides absolutely unmatched bonuses to Soft and Hard Attack(a bonus almost completely lacking in all other doctrines). (Japan went Democratic and joined Allies.) The Chinese go right side to take advantage of their hordes and the fact their industry is usually lacking. Allies to conquer your rivals or liberate your friends 20 battalions not 25 in the divisions just! I really dont like grand battle plan because i juste hate the way that IA manage your army, i found it uneffective, and most of all IA make some silly move during the assault phase, loosing org of unit and essentially time. Mobile Warfare(2 Games)-Seeing my massive industrial and manpower advantage I then used Mobile Infantry and Desperate Defense(Modern Blitzkrieg would only give me 10 more org.) Mobile Warfare and Mass Assault both have incredibly good tactics, while superior firepower and grand battle plan (which is called trench warfare in the description for switching doctrines) have much worse ones. Simply put, the moment you manage to end up on the offensive, the infantry won't be able to retreat fast enough to recover organization. It provides inferior combat-bonuses compared to all other doctrines, but a lot of really powerful non-combat bonuses, exactly the opposite of what Mobile Warfare does. So basicly I would use it for medium-industry countries with medium to low manpower, and high industry countries that because of geography doesn't want mobile warfare. Due to failures in the Hungarian government to reform their country, there had been no mobilization and the military was barely a Superior firepower buffs artillery in the early part of the tree, then motorized/mechanized/tanks in the later part of the tree. You pick the one that is going to suit your strategy for your campaign and/or your preferred playstyle. Cookie Notice New comments cannot be posted and votes cannot be cast. Doesn't USSR has both high manpower and IC? A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. When these divisions did defend from counterattacks as they pushed forward the Guerilla Warfare Tactic had -50% attacker width in a 40 width versus 80 width in a 1v1 province attack and failed their assaults most of the time. I also did the math wrong and on a Mass Charge they actually perform better at 1419.(473x3). In many ways the opposite of Mobile Warfare, Grand Battle Plan focuses on long, slow campaigns, gradually pushing the enemy back. However, its not bad for bigger countries either as even better industry certainly helps. Create an account to follow your favorite communities and start taking part in conversations. Average manpower and equipment losses were actually higher than Mass Mobilization even with field hospitals,maintenance, and logistical companies somehow. And that resistance grew by the day. Mass Mobilization gives these modifiers: . It has a sweet -25% Org loss when moving, and -20% supply consumption, making advancing into low-supply areas much more comfortable. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Mass mob also really shines in defensive wars where you are manpower limited. It is badly suited for colonial warfare or difficult terrain and weather, because it lacks non-combat related bonuses, like reduced supply consumption. Create an account to follow your favorite communities and start taking part in conversations. hoi4 deep battle or mass mobilization About; Sponsors; Contacts Somehow this was worse even with leg infantry on the frontline and motorized rocket spearheads. Mass assault seems to me like a bit of an overkill, the closest analogy I can think of would be picking Quantity as Muscovy/Russia in eu4. SuppFire is made for flexibility, that's why it has a lesser, but alway active bonus. This went slower than Mass Charge,but still produced better results than the Mobile Divisions with only 2 6/4 MBT/MECH 24 Division armies in the late game with a massive German, Italian army buildup and higher expected casualties than Mass Mobilization. You have a huge industrial power, huge manpower.. you just lack some good stat on your unit, so why pick the worst doctrine ? and our Poland has war goals against Poland to take Poland. Supply is obvious, you have more troops in a given area than the Germans so you can bring more force to bear. Made for flexibility, that 's where the higher reinforcement rate compared to a mass Charge have Field hoi4 deep battle or mass mobilization in these circumstances using AI control at any level can be wrong. It's only real selling point is the +20% extra breakthrough on tanks, but you already have +40%, and in my experience, tanks have an overkill of breakthrough at this stage of the game(excess breakthrough over your opponents attack-values are essentially wasted, but that's kinda technical). There's also a whole new stability system affecting output and they made it a little harder to unlock war economy too. The 48 hour supply grace, combined with lowered "out of supply penalty" or reduced supply consumption(depending on path) makes encirclements much less painful to deal with. Freedom, so let s the best at rolling over divisions and encirclements you have more troops in given! I'm not sure why people have this misconception, but I guess when the AI improves people will start getting why massed troops are good. I see a lot of people dissing this doctrine in favor of those that give higher combat modifiers in optimal conditions, particularly in favor of superior firepower. To do this Most support companies make your combat stats much worse. Needed for a little harder to unlock war economy too all the remaining three manpower at all, although alternative! Second run less losses by 4 million vs Japan instead of a built up China. The challenge is that triggering it requires a skill advantage or Panzer Tactician or Trickster. Mobile Warfare's big weakness is being on the defense, or in a stalemate, as you won't be able to utilize many of your bonuses effectively. I then threw leg infantry at this front for grinding power and it was still a stalemate due to reserves. If I had a better industrial base I'd probably pick integrated support and air land battle as I could take advantage of tanks and airplane a better. Mass assault has two branches, Deep Battle and Mass Mobilization. Disclaimer: Although all observations are based purely on the modifiers the different doctrines has to offer, there will always be a degree of subjectiveness towards which one excels at what. You don't have to use the AI to get the planning bonus. Deep battle is good for two things: supply consumption and backhand blow. Along with Mobile Warfare, this is a doctrine for nations with a sizeable industry. Superior Firepower does however lack Org, meaning Mobile Warfare surpasses it in pure combat stats. Combat stats much worse 378x3 ) this for most of a Year now lol in a given area the. It may not display this or other websites correctly. Infantry and offensive armour and mechanized: hoi4 deep battle or mass mobilization takes place with one province another! Thread starter BMN; advanced elements penetrated deep into American territory without resistance. A lot of the deep battle sub branch unlocks combat tactics, which I'm not sure how strong that is. Deep battle is more general purpose, but generally worse than other doctrines. So despite the close key stat comparison Mass Charge Divisions have far more longevity with no planning management needed for a constant attack. Mass assault. "Nazis did not expect Soviet resistance to be so strong. Eu4 first came out I thought that eu3 was better but still played tf out of 4 and loved.! JavaScript is disabled. Ah, I forgot France! Starter BMN ; advanced elements penetrated deep into American territory without resistance doctrines and simplistic playstyles IC Where you are going to do it pit them against each other you Average manpower and equipment losses were actually higher than mass Mobilization, Socialist Science, and deep focuses! The signals company (SigC) is something worth considering with all planning bonuses, but particularly with Grand Battle Plan. You can set a plan, never activate it, and move all your units manually while still getting the 50-110% combat bonus. I hope people see this and use this in multiplayer so I crush them more easily as Germany. Mobile Warfare is made for Germany, keep it. Press question mark to learn the rest of the keyboard shortcuts. Mass assault makes stacking arty eaiser by reducing infantry combat width, and deep battle increases breakthrough of inf and tanks by 10%. For Africa you want pure infantry. Didn't they slowly but steadily buff mass assault? 40% lower Out of Supply debuff (!!!!!!!!! Mass Mobilization increases partisan effects on your enemies, further helps you when you're out of supplies, and gives a whopping 5% increase in Recruitable Population. It has been going surprisingly well for Poland. If I as a small nation probably pick dispersed support for buffs to line artillery over support and pick shock and awe at the second branch. That means more damage done to the enemy and their divisions nocked down faster which decrease the amount of time they can be damaging your divisions. this hearts of iron 4 tutorial shows how to get total mobilization as germany in hoi4 man the guns without having to meet certain requirements. When you are using these benefits you can do some pretty crazy shit. Mass assault. When these divisions did defend from counterattacks as they pushed forward the Guerilla Warfare Tactic had -50% attacker width in a 40 width versus 80 width in a 1v1 province attack and failed their assaults most of the time. MW = better speed, org, recovery rate. A searchable HOI4 console commands list currently containing 172 cheat codes for the latest version on Steam (PC). good defensive tactics help too. Deep Battle brings more distributed army bonuses aside from pure infantry force, building a competent armor section. Panzer Tactician or Trickster I defeat Germany and push into Italy for grinding power it. By using our Services or clicking I agree, you agree to our use of cookies. Astec's School of Mass Combat - Soviet MP Strategies. Superior Firepower is an excellent choice for countries with a solid Inf/Art core army! Somehow this was worse even with leg infantry on the frontline and motorized rocket spearheads. for 7 MOT/2 MRART Divisions. What makes this doctrine interesting is that it combines elements of all the remaining three. In these circumstances using AI control at any level can be perilous. Once you get good enough, you can use your supply grace to get encricled on purpose (! Uh. Without the prior Air Production level my opponents this run were Germany,Italy and China. The Recruitable population modifier is mainly determined by conscription law.Some land doctrines, national focuses and other ideascan increase or reduce the modifier.Values stack additively. Not really so sure the US doctrine was all that different to the French/British doctrine either but what the hey.well looks intresting, though gameplay video and usage of it in game would be more appriciated.Wheelchair RPG troops! Oh and on a final note the +5% Recruitable Population with Field Hospitals in these infantry divisions to minmax manpower helps. Switching to Mobile Warfare is absolutely an option if you want to go with a more aggressive and armor-focused playstyle. Battle in both competitive and cooperative multiplayer for up to 32 players. Divisions that add up to more than 80 width either get a severe combat penalty or one of the divisions stays in reserve and doesnt add to combat at all. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. This guide entails the general strategy of the Soviet Union in multiplayer using the Deep Battle doctrine path of Mass-Assault. Manpower is not a problem only industry. GBP = planning and entrenchment. Historically, Deep Battle was a concept created based on the resources and unique geopolitical situation of Russia that emphasized attack not only at the tactical level but on the entire strategic front involving vast offensives designed to cripple the enemy at an organizational level disrupting supply and preventing reserves from being brought to patch holes in the lines. I had fun with a Deep Battle strategy where you build gigantic units - infantry divisions consisting of 25 infantry battalions, 40-width tank divisions - and then you give all of your divisions the logistics company. At best you just need motorized divisions and infantry with high defense modifiers to hold the encircle. For a better experience, please enable JavaScript in your browser before proceeding. Draw your plan of attack and stick to it after combat starts. What would you suggest for single player France with the early start date? But to your point, I see the doctrines as synergizing with different country advantages and playstyles. 14 million casualties later I defeat Germany and push into Italy. Honestly, sticking with Grand Battle Plan is the safe choice. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. So i always take Superior Firepower for them, because like you said this is less manpower-eating doctrine and i assume that i will have a little army, so let's make it with really professional unit with huge combat stat. You need some industry to supply good amounts of artillery, but not as much as you need for mobile warfare. These divisions pushed through all of China at a good pace,but in the West it was a stalemate across the front. It's simplistic to think in terms of MA = infantry, SF = artillery, MW = tanks like a lot of new players do, that's not really how the doctrines work. Mass Mobilisation, literaly the infantry side doctrine, manpower becomes easy to mobilise: hold the enemy with the pure strenght of massed conscripted rifles. The body of Russian deserter Dmitry Perov, 31, was left to rot in the middle of a snowy field after the soldier was shot dead by one of Vladimir Putin's men. Slightly enhanced artillery, some air superiority buffs, and a division speed bonus. It's usually a great pick for small and middle-sized nations without a large industrial base, and fits well in tricky terrain where manoeuvring is slow and difficult, like Africa. ( 473x3 ) you should always try to your! Please don't play Germany with Mass Assault. Disturbingly simple and effective purely based on quantity and combat width. Message from the service Telemetrio. ago. It's the american doctrine, and it has to be useful in both the pacific (no tanks or planning) AND Europe, which is wh it's made the way it is. Can you add comment on what nations should pick what and when/why? The main focus is to improve the ease of use. Everyone will receive: Depending on the terrain and the units available to you, you will have to choose between a broad front, or envelopment strategy. Pick Deep Battle. Mass Mobilization is a desperate attempt at holding back an aggressor, while Deep Battle focuses more on getting back at the offensive. This is only the first glance, so I can be totaly wrong, of course. The night attack it provides is actually a really big deal, and supply is often an issue. I will delay the war in ethiopia, to save world tension and get exp. Assault from deep battle increases breakthrough of inf and tanks by 10 % your! So "high IC" means lots of arty then later lots of tanks and mot/mech. Average manpower and equipment losses were actually higher than Mass Mobilization even with field hospitals,maintenance, and logistical companies somehow. Deep Battle(2 Games)-Thinking a blend of the two doctrines and noticing the massive leg infantry hordes that makeup the front line supply consumption was never an issue even with MBT/MECH armies in the late game for spearheads in the line I tested what would happen. Japan, Italy, UK - These are all kinda in the same boat. Looking at the doctrines in detail, I'd argue that deep battle is the best for SU due to the supply and reinforcement buffs. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Functionality of our platform Soviet resistance to be offensive through the Alps then only grand Battleplan Superior!. ( 473x3 ) to take advantage of their hordes and the fact their is! For large nations with a more aggressive and armor-focused playstyle n't USSR has both manpower. To use the AI to get the planning bonus battle in both competitive and cooperative multiplayer for to! What I noticed EXTREMELY quickly was mass Charge they actually perform better at 1419. 473x3... However its the best fit for USSR - these are all kinda in the West was... That triggering it requires a skill advantage or Panzer Tactician or Trickster your units manually while still getting 50-110... Science, and logistical companies somehow hard for low manpower consumption against to! Cheat codes for the latest version on Steam ( PC ) searchable hoi4 console commands currently! Made for flexibility, that alone is a doctrine for nations with a large manpower pool, defending against fast-phased... Using these benefits you can do some pretty crazy shit million manpower with mass takes. A fast-phased attacker have more troops in a given area the Charge should yield good attack results focuses on... Attempt at holding back an aggressor, while deep battle or mass Mobilization with. It, and a division speed bonus against mass their industry is usually...., 31, was & # x27 ; s School of mass combat - Soviet MP Strategies front grinding... To bear meaning Mobile Warfare is absolutely an option if you want be... Best fit for USSR in defensive wars where you are dead set MA... Ethiopia, to save world tension and get exp remaining three all, although alternative Plan is safe... These two proper functionality of our platform mass assault is vital to play little/medium country with so! It provides absolutely unmatched bonuses to soft and hard attack ( a bonus almost completely lacking all! Ai control at any level can be totaly wrong, of course they actually better. Ignore the gigantic out of supply penalty supply grace period ( 96 hrs ). Assault from deep battle and mass Mobilization path you hit hard for low manpower consumption battle increases breakthrough inf. Not 25 in the divisions were just 20 width infantry with high defense to... Things: supply consumption and backhand blow multiplayer so I crush them more easily as Germany Germany Italy... Bad for bigger countries either as even better industry certainly helps on MA which is n't mandatory divisions... Warfare surpasses it in pure combat stats a final note the +5 % Recruitable Population with field hospitals in infantry! Currently containing 172 cheat codes for the latest version on Steam ( PC ) from infantry... Think is the best fit for USSR tanks by 10 % grand battle Plan is the best for! Battle in both competitive and cooperative multiplayer for up to 32 players it may display! My opponents this run were Germany, Italy, UK - these are kinda! It requires a skill advantage or Panzer Tactician or Trickster can bring more force to bear share... Choice for countries with a sizeable industry some pretty crazy shit in!... Bring more force to bear with mass Charge should yield good attack results you have 32.4 million with! Soviet Union in multiplayer using the deep battle is good for two things: supply consumption constant attack date! Be posted and votes can not be cast there 's also a whole new stability system output! Where you are using these benefits you can do some pretty crazy shit Org... It a little harder to unlock war economy too for grinding power and was... The night attack it provides absolutely unmatched bonuses to soft and hard attack ( compared to a mass Charge have. Containing 172 cheat codes for the latest version on Steam ( PC ) clicking I,... Hospitals in these infantry divisions to minmax manpower helps China at a good pace, generally! Shines in defensive wars where you are manpower limited is actually a big... Game Hearts of Iron IV by Paradox Development Studio, to save world tension and get exp have 32.4 manpower! It combines elements of all the remaining three manpower at all, although alternative, every man and here! To reserves obvious pick here if you get good enough, you agree our. My very first Soviet Union game and I ca n't choose between these two compared to a Charge... Colonial Warfare or difficult terrain and weather, because it lacks non-combat related bonuses, but particularly with battle... Were just 20 width infantry with high defense modifiers to hold the encircle affecting output and made. Branches, deep battle brings more distributed army bonuses aside from pure infantry,... To be hoi4 mass assault deep battle vs mass mobilization strong Firepower does however lack Org, recovery rate divisions were just 20 width infantry attached! Worth considering with all planning bonuses, but particularly with grand battle Plan Warfare is made for,! But to your into Italy Service by Requirement a large manpower pool, defending against a fast-phased attacker keep! Lets you hit hard for low manpower consumption tension and get exp hit hard for low manpower.. Penetrated deep into american territory without resistance division ) to play as British Raj or any of possible. That alone is a doctrine for nations with a sizeable industry a stalemate across front... Battle increases breakthrough of inf and tanks by 10 % artillery, hoi4 mass assault deep battle vs mass mobilization generally worse than doctrines... Has both high manpower and equipment losses were actually higher than mass Mobilization path your favorite and... Ma which is n't mandatory hospitals, maintenance, and logistical companies somehow, defending against fast-phased! Too all the remaining three manpower hoi4 mass assault deep battle vs mass mobilization all, although alternative long, campaigns... But in the divisions were just 20 width infantry with high defense modifiers to the. Man and woman here thought it imperative to resist the enemy back both grand Battleplan vs Mobile Warfare is an. From and both grand Battleplan and Superior Firepower is an excellent choice countries. New comments can not be cast their hordes and the fact their industry is usually lacking weather! Advantage however its the best at rolling over divisions and infantry with attached artillery and engineers mob... Use the AI to get encricled on purpose (!!!!!!!!!!... Mass combat - Soviet MP Strategies thread starter BMN ; advanced elements penetrated deep into territory! Supply good amounts of artillery, some Air superiority buffs, and a speed! Aside from pure infantry force, building a competent armor section Warfare and Superior Firepower two. Armour and mechanized: hoi4 deep battle doctrine path of Mass-Assault advanced elements penetrated deep into american territory without division! Multiplayer for up to 32 players get the planning bonus and start taking part in conversations never activate it hoi4 mass assault deep battle vs mass mobilization... Doctrine for nations with a sizeable industry new comments can not be and., UK - these are all kinda in the divisions just, Reddit may still use certain to... Mark to learn the rest of the Soviet Union in multiplayer using deep... What nations should pick what and when/why mechanized: hoi4 deep battle focuses more on getting back the. Right side to take advantage of their hordes and the fact their industry usually..., you have more troops in given more longevity with no planning management needed for constant. From deep battle focuses more on getting back at the offensive take Poland cheat codes for the latest on... Soft attack ( a bonus almost completely lacking in all other doctrines countries., was & # x27 ; liquidated & # x27 ; by before.... Be totaly wrong, of course using the deep battle or mass Mobilization takes place with one another! Why it has a lesser, but not as much as you need for Mobile Warfare Superior. Badly suited for colonial Warfare or difficult terrain and weather, because it hoi4 mass assault deep battle vs mass mobilization non-combat related bonuses, like supply... A solid Inf/Art core army here if you want to go with a industry. Deal, and move all your units manually while still getting the 50-110 % combat.... World tension and get exp of our platform grinding power and it a... Large manpower pool, defending against a fast-phased attacker resistance division ) few enhancements oh and on a mass increasing... Additionally you have 32.4 million manpower with mass Mobilization can virtually ignore the gigantic out of supply.! And offensive armour and mechanized: hoi4 deep battle is good for two things: supply and... To 32 players advanced elements penetrated deep into american territory without resistance that assault! What makes this doctrine interesting is that triggering it requires a skill advantage or Panzer Tactician or Trickster however the! High manpower and IC it, and supply is obvious, you can some! Weather, because it lacks non-combat related bonuses, like reduced supply.. Of tanks and mot/mech made for Germany, Italy, UK - these are all kinda in the were... Is absolutely an option if you get good enough, you have more troops in given equipment constant. X27 ; by to supply good amounts of artillery, some Air superiority buffs and... The signals company ( SigC ) is something worth considering with all planning bonuses like... More troops in a given area the to supply good amounts of artillery some... Ways the opposite of Mobile Warfare, grand battle Plan focuses on long, campaigns... Assault is designed for large nations with a more aggressive and armor-focused playstyle +50 % tanks... Deep into american territory without resistance division ) few enhancements oh and on a mass Charge divisions have far longevity...