Most of the ammo is 5.56x45mm which makes it even more powerful than we thought. We are all thinking that fragmentation is bugged but it actually is not. Has the fragmentation chance bug been fixed? So any bullet under 20 pen will never fragment. As an example a 60/60 repaired LBT-6094A Slick Plate Carrier armor is calculated as 60/80, or 75%. By 5.7x28mm R37.X (R37.X) is a 5.7x28mm ammunition type in Escape from Tarkov. Pasted as rich text. Because each projectile causes a minimum of 1 durability loss to armor, it becomes effective at breaking down armor and eventually penetrating. The official announcement for this change has arrived from Battlestate Games' official Twitter profile. Fragmentation can occur even when a bullet is stopped by armor, causing the fragments to hit the armor too, dealing more durability damage to the armor and blunt damage to the player. Ok thanks. In every single damage test the result was deterministic, no extra damage. Ive searched but dont see an explanation of the math anywhere. The head hitbox is split into 5 protection zones, each correlating with an angle of impact. The minimum durability damage armor can take from a single hit is 1, including from individual buckshot pellets. Why adjust frag for rounds below 20 penif the frag chance is 0 due to this bug? How does the COO not know how his own game works, honestly. You can see what parts of the body are protected when you inspect the armor. UNBANNED! That's pretty bad, the COO, the one making the game decisions has no idea how ammo damage is implemented. When your body is hit, if that body part that was hit (or head zone) has body armor or a helmet protecting it, the game checks to see if the bullet penetrates or doesn't. I remember a post dating few months back about a guy who dug a fault in the game code that had false formatting resulting in official damage charts and bullet coding not working as intended. Its probably tough to program the ability of travel for each type of fragment / bullet type, also likely wanting to be based on where the hit lands, path of entry, internal body systems.. I can accept that fragments mean 50% bonus damage but the weird math in the quoted paragraph is bothering me. So its fragments plus the bullet. Be aware of real-life ballistics and projectile hit physics. Feel your character via health and physical characteristics, including hydration, energy, blood pressure, bloodloss, fractures, contusion, intoxication, exhaustion, tremors and so on. The penetration chance of a bullet hitting armor is calculated based on the armor's level, the armor's remaining durability%, and the ammo's penetration value. Ryagi, You can read an even more in-depth summary of all armor-related mechanics on NoFoodAfterMidnight's blog here. I started taking a dvl with m61 that does only 70 dmg but still ends up zeroing the 80hp thorax in one hit. For more information, please see our I ask because I was running woods with a friend and was one-tapped by a m61 round while wearing killa armor in the thorax (friend killed the guy and all ammo was m61). zeesnippy Damage value * number of fragments = potential damage. Does it say anything about the number of fragments produced or the fragment damage? The unofficial Subreddit for Escape From Tarkov, a Hardcore FPS being created by Battlestate Games. Press question mark to learn the rest of the keyboard shortcuts. (LogOut/ Crafting x1 Leatherman Multitool + x1 Most penetrations will be around 20% damage reduction when a bullet starts to penetrate an armor, but things like a PACA vs m995 will result in 0% reduction. This effect results in 50% more damage dealt to the body part that was hit in most scenarios. For example many RIP rounds have a 100% chance to fragment, but this is actually 0 because they simply don't have enough pen. Fragmentation is complicated, but at its core what happens when a bullet fragments is it creates two or more new bullets that have 50% of the original bullets damage and pen value *split between them*. Escape from Tarkov Wiki is a FANDOM Games Community. Our scientists have tested this. Durability of armor is important, the lower the current % of durability remaining the less protection the armor offers overall. Also some materials are much harder to repair and will lose more max durability than others. It does 41 dmg and can easily be reduced to 34 based on the helmet you penetrate doing up to 40% dmg reduction. Bullet flight is simulated realistically in Escape from Tarkov. Meaning a 60/60 armor is calculated as 60/80, or 75%. UNBANNED! Just means it's 50% more damage but you can get two or more fragments to equal that damage. Hi, I am wondering if and how fragmentation works after armor penetration. Bullets also lose both damage and penetration power as they lose speed from air friction over long distances. Whereas with some of the poly-plastics you can lose 1-2 points of overall durability and your lifespan of that armor will be much much higher. Escape from Tarkov simulates damage to the body and body armor. Rarely the fragments can penetrate the body part and hit another body part due to the fragments change in direction that normally wouldnt be hit, causing damage to nearby body parts. For Escape From Tarkov Information and Game Mechanics. The unofficial Subreddit for Escape From Tarkov, a Hardcore FPS being created by Battlestate Games. The angle of impact has no effect on armor except for helmets, which bullets can ricochet off of. The Ears cover a 60 degree horizontal angle on both sides of the head between the Nape and the Eyes zone, going down to about the start of the neck on the head model. Got it. I was surprised to see how little mention there was of this when they released the ammo doc. It's easy to prove it doesn't do what he thinks it does. So they could be waiting for other systems to be complete first to limit the amount of rebalance needed. The 12/70 flechette (Flechette) is a 12x70mm ammunition in Escape from Tarkov. Display as a link instead, Otherwise, zoom in or press on the grey area of each table to swipe them. Can you test the flesh damage of a fragment as well as how many fragments are produced? AFAIK looking at the official ammo chart, its telling us that rounds have a varying chance of fragmenting, and assuming each fragment does the same damage as the whole round (need to be clarified if true or not), then Nikitas statement of it increasing damage would make sense. The chart below breaks out each of the best ammunition for each weapon type Fragmentation Chance (Out of 1): The bullet's chance to shatter after entering the enemy's body. Escape from Tarkov simulates damage to the body and body armor. Escaper!The available editors are still taking care of the remaining patch 0.13, and ongoing changes. Fragmentation can occur even when a bullet is stopped by armor, causing the fragments to hit the armor too, dealing more durability damage to the armor and blunt damage to the player. Below that is unzoned head and is always unprotected. Lv. All tables are responsive. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. I noticed that slug had actually a solid 100% chance of fragmentation. When shrapnel moves slower than 400 m/s causes more tissue damage irl rips and tears instead of it having a higher velocity and entering cleaner, He isnt asking how it works irl, he's asking how the math works in the game. They assume reading comprehension. Destructibility is a hidden stat that isnt shown in game, the values are below. Is this simply a case of future proofing? Escape from Tarkov Wiki is a FANDOM Games Community. fragmentation chance isn't bugged, a bullet only fragments when it penetrates armor which means that only bullets that have a chance of penetrate armor (20ish pen is the minimum) will fragment. This threshold is 29 pen value, and bullets that do not have the required pen value cannot fragment, leaving a lot of HP rounds with high fragmentation chance unable to fragment at all. There is a strong correlation between the penetration chance the penetrating round had, and the damage reduction applied to it: The higher the chance the less damage reduction, with high armor classes and high pen values of ammo having lower reductions than others. I think Nikita tried to be transparent with the ammo table but was a bit too transparent and showed us he has no idea how his game actually works. The only logical conclusion I can realize is that there is a chance of fragmentation post-pen. Press question mark to learn the rest of the keyboard shortcuts. Blunt damage is extremely low and not a notable factor in kill speed against anything other than level 2 body armors. Escaper!The available editors are still taking care of the remaining patch 0.13, and ongoing changes. However, it has a high bounce probability on various surfaces. https://i.gyazo.com/36f4f3aeedca38055da84dbb349d0c2a.png. The fragments don't always hit the same spot so that's why it's there.. Could you add a example equation about armor durability damage? The fragmentation chance in the official ammo chart either does not work or was mistranslated from bullet fragmentation after penetrating hard cover. Restore formatting, The unofficial Subreddit for Escape From Tarkov, a Hardcore FPS being created by Battlestate Games. I'm pretty new to this game. Thanks, New comments cannot be posted and votes cannot be cast, https://docs.google.com/spreadsheets/d/1l_8zSZg-viVTZ2bavMEIIKhix6mFTXuVHWcNKZgBrjQ/htmlview?sle=true#gid=0. Thank you. The chance is then rolled to determine whether or not the bullet penetrates. I wouldn't say this affects bug testing unless there is a bug that we only realized because of this graph (correct me if I'm wrong, but there isn't any). Question those that don't know, it's a bug where if you have ammo that has a penetration value under 20 or 39 (forgot which) it would never get a fragmentation chance, making ammo like warmage dogshit compared to high pen chest meta. Has the issue on the pulsefire haste DPI been solved? Description A 12/70 shell loaded with razor-sharp flechettes for 12ga shotguns. So it'd be 1(base damage)+.5(bonus fragmentation damage)=1.5, Im pretty sure its 50% more because if you hit the full damage goes through, then the frag damage goes through at roughly half the full damage. Clear editor. If you notice wrong or missing information, please tell us on our Discord or learn how to edit. Don't kill streamers if you want to keep your account. If you have any questions or want to say hi, Im streaming ~8-10 hours a day every day: https://www.twitch.tv/nofoodaftermidnight. ***This has an explosion radius like grenades which does most (all) of the damage, 'FM' Denotes Round cannot be listed for sale on the flea market. Started 37 minutes ago, By I gladly take any information they give us with open arms, but I don't think it is really limiting our ability to bug test. Description They are designed to protect the eyes and part of the serviceman's face from shell fragments, drops of chemically aggressive liquids and oils, coarsely dispersed aerosols, thermal factors, atmospheric influences and mechanical damages in all types of combat operations and during daily activities. We can't effectively help bug-test this game if we don't even know what mechanics/features are actually supposed to be in the game. Am I just getting lucky? Armor simply provides it's protection to specific hitboxes and head "zones", and when those hitboxes are struck by a bullet the armor protects them. The penetration chance of a bullet hitting armor is calculated based on the armors level, the armors remaining durability %, and the ammos penetration value. (LogOut/ Armor protection is also simulated realistically, stopping bullets entirely instead of providing a damage reduction like in most other games. While I am slightly afraid of this post as coming off a bit too snarky, know thatI am genuinely curios about this topic, and care about the games development process and as such don't want to go around screaming about a bug that everyone is already aware of. If your post is about a potential bug, glitch or exploit with Escape From Tarkov please report it through the Game Launcher. Powered by Invision Community. The chance is then rolled to determine whether or not the bullet penetrates. Escaper!The available editors are still taking care of the remaining patch 0.13, and ongoing changes. The minimum durability damage armor can take from a single hit is 1, including from individual buckshot pellets. Some people believe that this change could impact gameplay a lot. In honor of my second cake day, here are some of my First pair of Sacais. An excerpt from our latest episode on the Pogcast!! The bullet is designed to expand upon impact, turning the bullet tip into a three-pointed star shape which petals are razor sharp, granting a considerable stopping power effect as well as causing . So they could be waiting for other systems to be complete first limit! A hidden stat that isnt shown in game, the lower the current % of durability remaining the less the. Be posted and votes can not be posted and votes can not be posted and votes can not be and! 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